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Awards

Selections

Films and XR projects, 2019 to 2026

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Every prize, with my role

Every prize, with my role

2026

Official Selection, Immersive Competition, NEIFF

Modern Love, the explorable world on Arrival.Space. Writer and director. North East International Film Festival, Newcastle, 16 to 22 November.

2026

Official Selection, Immersive Competition, NEIFF

Modern Love, the explorable world on Arrival.Space. Writer and director. North East International Film Festival, Newcastle, 16 to 22 November.

2026

Official Selection, Immersive Competition, NEIFF

Modern Love, the explorable world on Arrival.Space. Writer and director. North East International Film Festival, Newcastle, 16 to 22 November.

2026

Finalist, Splat of the Year, The Polys

Modern Love. Scenes scanned with Scaniverse, world built in Unity, direction. 6th Annual Immersive Awards, 22 March 2026.

2026

Finalist, Splat of the Year, The Polys

Modern Love. Scenes scanned with Scaniverse, world built in Unity, direction. 6th Annual Immersive Awards, 22 March 2026.

2026

Finalist, Splat of the Year, The Polys

Modern Love. Scenes scanned with Scaniverse, world built in Unity, direction. 6th Annual Immersive Awards, 22 March 2026.

2026

Selected, XR Coproduction Sessions, GIFF

Nowhere to Belong. Creator, writer and director. Geneva International Film Festival, 4 and 5 November.

2026

Selected, XR Coproduction Sessions, GIFF

Nowhere to Belong. Creator, writer and director. Geneva International Film Festival, 4 and 5 November.

2026

Selected, XR Coproduction Sessions, GIFF

Nowhere to Belong. Creator, writer and director. Geneva International Film Festival, 4 and 5 November.

2026

Finalist, XRCC

Alma, narrative VR on Quest 3. Direction, Gaussian capture and project lead. Story and creative direction by Isabel Jorge-Villemur.

2026

Finalist, XRCC

Alma, narrative VR on Quest 3. Direction, Gaussian capture and project lead. Story and creative direction by Isabel Jorge-Villemur.

2026

Finalist, XRCC

Alma, narrative VR on Quest 3. Direction, Gaussian capture and project lead. Story and creative direction by Isabel Jorge-Villemur.

2026

1st Social or Educational Impact, and Audience Pick, TiME Hack

The Veil, installation at the Fraunhofer HHI TiME Lab, Berlin. I built the VR twin with Stefano Max. Lead and creative direction: Vladimir Beck.

2026

1st Social or Educational Impact, and Audience Pick, TiME Hack

The Veil, installation at the Fraunhofer HHI TiME Lab, Berlin. I built the VR twin with Stefano Max. Lead and creative direction: Vladimir Beck.

2026

1st Social or Educational Impact, and Audience Pick, TiME Hack

The Veil, installation at the Fraunhofer HHI TiME Lab, Berlin. I built the VR twin with Stefano Max. Lead and creative direction: Vladimir Beck.

2025

1st place, Storytelling & Immersive Film track, XRCC

Nowhere to Belong, first demo, made in 14 days in Berlin. Direction and project lead. Development by Kinjal Kanzariya and Romy Aboudarham.

2025

1st place, Storytelling & Immersive Film track, XRCC

Nowhere to Belong, first demo, made in 14 days in Berlin. Direction and project lead. Development by Kinjal Kanzariya and Romy Aboudarham.

2025

1st place, Storytelling & Immersive Film track, XRCC

Nowhere to Belong, first demo, made in 14 days in Berlin. Direction and project lead. Development by Kinjal Kanzariya and Romy Aboudarham.

2025

2nd place, Education, XRCC Berlin

SolderSense, mixed reality with the Logitech MX Ink stylus. 3D artist and Unity integrator. Project direction: Artem Kolomatskyi.

2025

2nd place, Education, XRCC Berlin

SolderSense, mixed reality with the Logitech MX Ink stylus. 3D artist and Unity integrator. Project direction: Artem Kolomatskyi.

2025

2nd place, Education, XRCC Berlin

SolderSense, mixed reality with the Logitech MX Ink stylus. 3D artist and Unity integrator. Project direction: Artem Kolomatskyi.

2024

1st Best Trailer, XRHack London

WonderWall, drawing on real walls in mixed reality. Sole XR developer of a two-person team. Design: Sam Williams.

2024

1st Best Trailer, XRHack London

WonderWall, drawing on real walls in mixed reality. Sole XR developer of a two-person team. Design: Sam Williams.

2024

1st Best Trailer, XRHack London

WonderWall, drawing on real walls in mixed reality. Sole XR developer of a two-person team. Design: Sam Williams.

2019

1st VR Student Project, Laval Virtual

La Plume et la Lanterne, two-player VR at Arts et Métiers. Game designer and writer.

2019

1st VR Student Project, Laval Virtual

La Plume et la Lanterne, two-player VR at Arts et Métiers. Game designer and writer.

2019

1st VR Student Project, Laval Virtual

La Plume et la Lanterne, two-player VR at Arts et Métiers. Game designer and writer.